{"id":"polymorphic-resilient-game-servers","text":"Each game server type in servercraft gets both custom lifecycle behavior through the 8-function script interface (provision, start, verify, backup, restore, stop, get_player_count, reconfigure) and unified resilience monitoring through the watchdog's warmup/threshold/grace-period chain — the polymorphism handles game-specific differences while the watchdog provides game-agnostic operational safety.","truth_value":"IN","source":"","source_url":"","source_hash":"","justifications":[],"dependents":[],"metadata":{},"explanation":{"steps":[{"node":"polymorphic-resilient-game-servers","truth_value":"IN","reason":"premise"}]}}